WS 1: SENSITIVE ROBOTICS

BRIDGING IMPROVISATION TO AUTOMATION
- only few seats left!

This workshop proposes to explore the relationship between realtime motion tracking and 3Dimensional composite injection in gel. This freehand prototyping approach questions the deterministic nature of automation by introducing intuitive and interpretative impulse within a preconstrained protocol.  

Read more.

 

WS 2: MIXED REALITY ENVIRONMENTS

FOR ASSEMBLY OF COMPLEX ARCHITECTURAL PROTOTYPES
- fully booked! 

This workshop examines how mixed reality technology enables the construction of complex and differentiated architectural assemblages by replacing drawn documentation with 1:1 holographic models overlaid on the fabrication environment. This approach will be evidenced in the use of Microsoft Hololens headsets to construct a full scale architectural prototype testing ad-hoc and adaptive approaches to digital fabrication and craftsmanship. 

Read more. 

 

WS 3: ON MODELLING GROWTH 

LEARNING THROUGH THE COMPLEXITY AND THE SIMPLICITY IN FORM & MATTER 

This workshop will investigate growth through intuitive and analytic explorations with two elements, an infinite line and a discrete bond. The participants will develop a design perspective on how geometry can be manipulated at the local and global scale to generate growing patterns and structures, creating a constant feedback through an iterative and recursive process. 

Read more. 

  

WS 4: THINKING SUSTAINABILITY

THROUGH DATA VISUALISATION
- fully booked!

This workshop aims to work collaboratively with participants to explore climatic data and seek new ways of understanding the relationships between human comfort, climate and low-energy design strategies in tropical regions by developing new dynamic visualization tools, accessible to specialist and non-specialist audiences leading to a better understanding of the built environment. 

Read more.

  

WS 5: VIRTUAL IMMERSIVE ARCHITECTURE

BY A COLLECTIVE MAP PRODUCTION

The purpose of this workshop is to test the opportunity to use game engines to produce virtual environments that possess real architectural qualities. By using source control and cloud storage, participants will be able to work simultaneously on a unique and collab-orative production that they will then be able to visit using a virtual reality headset.

Read more. 

  

WS 7: PARAMETRIC LARGE SCALE 3D PRINTING

WITH SILKWORM & WASP

This workshop will investigate design through parametric software. Current 3D printing software use meshes (as .STL files) to generate layers and infills which are converted into a toolpath file (the Gcode). Silkworm however allows users to generate gcodes from polylines directly within Grasshopper for Rhinoceros3D, and to vary the settings along the print.

Read more.