WS 5: VIRTUAL IMMERSIVE ARCHITECTURE

BY A COLLECTIVE MAP PRODUCTION

 

 

Virtual Reality and real-time rendering are becoming essential tools for architecture conception and representation. The purpose of this workshop is to give designers the opportunity to use game engines to produce virtual environments that possess real architectural qualities. By using source control and cloud storage, participants will be able to work simultaneously on a unique and collaborative production that they will then be able to visit using a virtual reality headset. Participants will be strongly encouraged to explore different types of interactions and architectural constraints, all specific to virtual spaces.

 

 

 

TEAM

 

 

Oswald PFEIFFER & Mathieu VENOT
Graduated from the architecture school ENSA Paris Malaquais in 2016, their diploma project : “DixieVR” was focusing on the development of a software allowing multiple users to design real-time architectural spaces in virtual reality. Since then, they founded Dixie Lab together : a virtual reality research structure for architecture, they also animated several workshop centered on VR, collaborative conception, and real-time 3D. Oswald Pfeiffer is today a virtual reality developer at Apanache, and Mathieu Venot a freelancer, engaging architecture and naval engineering studies.

 

 

Mathieu VENOT
ENSA Malaquais University
Architect, Naval architect
 

 

Oswald PFEIFFER
ENSA Malaquais University
Virtual reality developer

 

 

Website 

 http://dixie-lab.com/

https://www.facebook.com/lab.dixie

 

 

Target Audience :

This workshop is open to anyone. Scripting, modelling and parametric design skills would be a plus but are not mandatory. Designers, architects, artists, programmers are all welcome and will be encouraged to work together and combine their knowledge.

 

 

Workshop objectives :

The workshop has two main goals.

First, to teach the participants how to deal with real-time rendering technologies (using Unreal Engine 4) and how to build environments that can be visited with a virtual reality headset (in our case, the HTC Vive). This teaching includes realistic shaders programming, game mechanics programming, physics and collision detection, level design process and other virtual reality related knowledge. Second, to design a piece of architecture instrinsically coherent with its virtual nature : exhibiting the traces of the encountered processes and design contraints

 

 

Expected outcome :

The virtual architecture that the participants will produce together will form a creative and original spatial experience. This production will later be exposed in a virtual art center via a partnership with the Virtual Dream Center (http://virtualdreamcenter.xyz/).

 

 

Resources :

The workshop organizers will provide a HTC Vive headset and a VR ready laptop. Participants will have to bring their own laptops with Unreal Engine 4 (free software) installed to work efficiently as a team. In order to set the virtual reality headset up correctly, the workshop room will have to include a free space of at least 2,5x2,5 meters. A good internet connection will be essential as the participants will have to work a lot on the cloud. 

 

 

Rough agenda :

DAY ONE

- Morning : Presentation, followed by a series of Unreal Engine 4 tutorials.

- Afternoon : Project presentation, organization and first session of work.

 

DAY TWO

- Finalization and testing.

 

 

 

 

 

REGISTRATION HERE