WS 5: VIRTUAL IMMERSIVE ARCHITECTURE
BY A COLLECTIVE MAP PRODUCTION
Virtual Reality and real-time rendering are becoming essential tools for architecture conception and representation. The purpose of this workshop is to give designers the opportunity to use game engines to produce virtual environments that possess real architectural qualities. By using source control and cloud storage, participants will be able to work simultaneously on a unique and collaborative production that they will then be able to visit using a virtual reality headset. Participants will be strongly encouraged to explore different types of interactions and architectural constraints, all specific to virtual spaces.
Target Audience :
This workshop is open to anyone. Scripting, modelling and parametric design skills would be a plus but are not mandatory. Designers, architects, artists, programmers are all welcome and will be encouraged to work together and combine their knowledge.
Workshop objectives :
The workshop has two main goals.
First, to teach the participants how to deal with real-time rendering technologies (using Unreal Engine 4) and how to build environments that can be visited with a virtual reality headset (in our case, the HTC Vive). This teaching includes realistic shaders programming, game mechanics programming, physics and collision detection, level design process and other virtual reality related knowledge. Second, to design a piece of architecture instrinsically coherent with its virtual nature : exhibiting the traces of the encountered processes and design contraints
Expected outcome :
The virtual architecture that the participants will produce together will form a creative and original spatial experience. This production will later be exposed in a virtual art center via a partnership with the Virtual Dream Center (http://virtualdreamcenter.xyz/).
The workshop organizers will provide a HTC Vive headset and a VR ready laptop. Participants will have to bring their own laptops with Unreal Engine 4 (free software) installed to work efficiently as a team. In order to set the virtual reality headset up correctly, the workshop room will have to include a free space of at least 2,5x2,5 meters. A good internet connection will be essential as the participants will have to work a lot on the cloud.
Rough agenda :
- Morning : Presentation, followed by a series of Unreal Engine 4 tutorials.
- Afternoon : Project presentation, organization and first session of work.
- Finalization and testing.